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Rising Numbers with Health and Damage

UserPost

4:31 pm
October 10, 2017


Williamhawk

Senior Member

posts 57

Blizzard may do with the health numbers. Honestly I'm hoping for the squish method mostly because I don't like reading all those numbers when I'm raiding and it because somewhat distracting. Not because I'm lazy but because it just becomes a distraction. I think the health pool for a normal player, let's say a hunter, should be around 15-20k in raid gear. I really don't like the thought of "Mega Damage", it would make me feel like I would be playing some sort of japanese street fighter or children's game. Imagine telling your friends about WoW and they ask about damage, "So what are the number like?", "I hit for like 14 Mega damage, brah." It just sounds more absurd than how high the numbers actually are. Blizzard did say that having the numbers reduced did feel really weird when they tested it but that's expected. You go from hitting 50k hits to 7k, of course it's going to feel awkward. I personally think that it'll just take some getting used to since most of the players that I raid with are from vanilla and BC. HEY! maybe the numbers with get enough baddies to QQ about how they don't like the low numbers and they'll quit! But I want to know what everyone else thinks, whether squishing the numbers is better or Mega Damage, or hell even if they just let the numbers scale up to 10k stat bonuses on items.

I didn't find the right solution from the Internet.

References:
http://www.mmo-champion.com/th…..and-Damage
 
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